What is gamification? the myths and facts about gamification

I'm sure you must have heard about gamification in your organization or from other sources. But do you know about the common myths and misconceptions surrounding it?
What Is Gamification? The Myths And Facts About Gamification

Well, there are many myths and facts about gamification that one needs to know. These myths have the potential of hindering the successful incorporation of gamification as a learning strategy in your organization.

However, if we can control the misconceptions from scratch and understand the facts surrounding gamification, we can harness its power to deliver a better learning experience.

In this article, we’ll be exploring the top myths and facts about gamification. Hopefully, knowing the facts about gamification can help you to deliver useful training for your employees.

5 myths and facts about gamification

Equals badges, points, and leadership boards

There’s more to gamification in e-learning than just badges and rewards. Although adding badges, points, and leadership boards are an essential part of gamifying online training, you shouldn’t just focus on that to motivate your employees.

You should also focus on the intrinsic motivation where your learners get driven by internal rewards. That’ll enable your learners not only to focus on winning badges but also to get engaged with instructions.

There are many design techniques that you can consider for your gamification process. They include narrative storytelling, missions, and unlocks.

These techniques are useful, and incorporating them in your training will enable learners to get engaged and solve real-life problems. So, ensure you look beyond the obvious if you want to deliver engaging training that matters.

Ideal for every learning situation

Let’s face it: Gamification in e-learning is not perfect for all learning situations. That’s because there exist several learning situations where gamification can not fit in.

For instance, introducing gamification might not be the best approach to sensitive topics involving learners’ emotions. Gamification in e-learning is useful, and before you incorporate it into your course training, there is a need to access the topic.

See if it meets up with your audiences’ needs before utilizing it for your online training.

Easy to develop

Another myth about gamification is that it’s easy to create a gamified e-learning course. Well, this might not be so true as developing a gamified course requires better planning and effort.

To design a gamified training course, the instructional designer must have better instructional design strategies on the ground. Also, instructional designers need to focus on learning objectives while creating their courses.

To make your gamification process easy, there exist some questions that you need to answer. These questions should come after you have already planned the right strategies for your design.

  • First, ask yourself if adding rewards will help your audience during the training.
  • Secondly, will a leaderboard be effective to motivate learners to do better?

Lastly, if you have a story, does it capture the emotional part of your learners?

Gamification Doesn’t Work

Just because gamification doesn’t always work in all cases, you can’t conclude that it doesn’t work at all. If it fails to work for you, it could be because you fail to plan a better instructional design strategy.

Although a large percentage of organizations fail in their gamification approach, a few of them are recording success with the learning strategy. You can harness the power of gamification to achieve a massive boost in your training ROI.

Gamification is an overhype, and will be dead tomorrow

According to the Gartner hype cycle, gamification is not a hype. It has moved away from its early adoption stage and become a useful tool to deliver effective training programs.

Gamification is not going to die tomorrow, as many people claimed. It’s on the stage where it finds its niche in the market and starts providing solutions to real-life problems.

Many organizations have been using gamification in e-learning to achieve a massive boost in their corporate training ROI. Check here for how you can start introducing gamification in your corporate training to achieve the best results.

One of the first steps to using gamification to achieve the best results is to overcome the misconceptions about it. Hopefully, getting familiar with the above myths and facts about gamification can help you to deliver engaging training.

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Naveen Neelakandan

Naveen Neelakandan

Naveen is the chief executive officer at Wizcabin. He helps organizations to optimize their elearning strategy by balancing the cost and effectiveness factors.

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